Gold Rush Game Graphic

 

Gold Rush Goals and Objectives

Gold Rush is designed to promote a variety of learning goals that support Information Fluency. By playing the game-like activities, students are encouraged to...

 

Gold Rush activities may be used as games, tutorials and assessments. The untimed versions should be introduced first to give readers a space for practicing scanning that is not complicated by pressures of time and visual distractions. Timed versions limit the length of time available to read and incorporate distractions--scanning is required.

The timing and points, together with challenges that range above skill level give the timed versions the feeling of a game. However, these games are not likely to be played for their own sake (like arcade games). The immediate feedback that each game offers is its main tutorial component. Learning occurs by making choices and seeing if those choices are correct or not. If incorrect, information is provided to improve choices made next time. In this way, these tutorial games also provide formative assessment that the student and teacher can use to shape the teaching and learning of digital information skills.

Recommendations for using Gold Rush

For students: In Gold Rush, the goal is to mine as many ounces of gold as possible by scanning snippets or web pages efficiently. There is no minimum goal. In the untimed versions, 1 ounce is earned for each correct answer and bonus ounces are awarded for reading above grade level. In the timed version, 1 ounce is earned for each correct answer and multiplied by how little time was taken to scan the passage and by its grade level. What matters most is improving each time, not comparing results with other players, although that may be inevitable.

Students select a grade level on the first page. The readings are graded using the Flesch-Kincaid reading level scale. Each student is shown the same passages to read, which start at grade 5 to 7 and work up to grade 12. A feedback page at the end reports the amount of gold earned, the highest grade level scanned successfully and an estimate of scanning speed. Each number could be used as a subsequent goal to beat. The online edition of the game does not save scores.

California Gold Rush uses 7 sets of 4 snippets for the scanning exercise, Klodike Gold Rush uses 7 sets of 4 paragraph excerpts from Web pages.

There are two different sets of readings in each series. For unlimited time to scan, students should choose the untimed versions. However, much more gold may be earned using the timed versions. Two different sets of passages, for example Klondike I and Klondike II, allow for extended practice.

To get used to scanning in the presence of distractions, the timed versions incorporate a moving sun that represents one day of mining information. When the sun comes up, the passages are visible; when the sun goes down, the passages disappear. The challenge is to focus on the text rather than the sun as it traces across the sky.

For teachers: In addition to the instructions above. the games may be used in the following ways:


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